top of page
The JellyBlog


Publishing as an Indie Dev - The Money
Indie development is a tough world. You work day in and day out just for the chance to see the fruits of your labor. Passion is a...

Alexander Croom
May 26, 2021
6 views
0 comments


Smaller Environment Interactions
For the first part of development, our game was 50% combat, 50% walking sim. If you weren’t fighting, you were looking for something...

Naomi Masterson
May 19, 2021
2 views
0 comments


Making the Phone Menu
For the pause menu we wanted a clean, unobtrusive overlay. We also wanted to continue the art style of our game into the UI. This means...

Naomi Masterson
May 19, 2021
2 views
0 comments


Wayfinding in Procedural Environments
Last time, when we talked about improvements in a procedural environment, I briefly mentioned the topics of wayfinding and mini-maps....

Alexander Croom
May 17, 2021
11 views
0 comments


Improving Procedural Environments - Pt. 1
As a procedural systems designer, you start to realize that different things you have created can very quickly take on lives of their...

Alexander Croom
May 15, 2021
3 views
0 comments


Designing 4-Player Couch Co-op
Early on in the project we knew we wouldn't be able to work with network multiplayer within the timespan of the project. We also knew...

Alexander Croom
May 15, 2021
5 views
0 comments


Creating the Charge Attacks
As our team moved into the final quarter of our development cycle, we knew from all the feedback we had received thus far that we needed...

Alexander Croom
May 3, 2021
7 views
0 comments


Making the Music of Project PULSE
Music is an incredibly important aspect of any game, but for a game with music as a foundation for our mechanics, we have to carefully...

Nathan "ZeWei" Malota
Apr 5, 2021
8 views
0 comments


Designing the Characters of Project PULSE
Our primary goal was to cover each of the main high school stereotypes (jock, cheerleader/preppy, goth, nerd) in our 4 main characters...

Savannah Shuff
Apr 3, 2021
12 views
0 comments


Interface Design Ideation
Because we knew pretty early that plenty would be happening on-screen simultaneously, minimal and compact UI design was a must...

Alexander Croom
Apr 2, 2021
16 views
0 comments


Creating a Procedural City - The Roads Pt. 1
As we were concepting the idea of Project Pulse, we were actively toying around with the idea that we could use procedurally generated...

Alexander Croom
Apr 2, 2021
23 views
0 comments


Designing the Basics of the Beat
When designing Project Pulse, we knew already that we were creating a rhythm game, and the rhythm was going to need to feel right...

Alexander Croom
Mar 31, 2021
18 views
0 comments


Conceptualizing the Rhythm Attack System
When we were first conceptualizing our newest project, we knew we wanted to break through genres in some way. A lot of iterations and...

Nathan "ZeWei" Malota
Mar 28, 2021
36 views
0 comments
bottom of page