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The JellyBlog

Creating NPC Clothing
When creating NPCs, we sought to create a system that brought life to the city in a background sort of manner. To make sure these...
Jamie Zerillo
May 22, 2021
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Designing 4-Player Couch Co-op
Early on in the project we knew we wouldn't be able to work with network multiplayer within the timespan of the project. We also knew...
Alexander Croom
May 15, 2021
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Enemy Animation Creation
Today’s topic was quite a challenge for me, as I haven’t done animation for Unreal before working on Project Pulse. Thankfully, these...
Christina Spicer
Apr 24, 2021
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Making Melody: Sword
Weapons play a key role in any game that revolves around fighting in some way. They are an essential component to connecting players to...
Collin Drilling
Apr 17, 2021
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Making Melody: Character
Melody was the first character I started making, and she went through a lot of style experiments. I wanted our characters to have...
Savannah Shuff
Apr 13, 2021
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Designing the Characters of Project PULSE
Our primary goal was to cover each of the main high school stereotypes (jock, cheerleader/preppy, goth, nerd) in our 4 main characters...
Savannah Shuff
Apr 3, 2021
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Interface Design Ideation
Because we knew pretty early that plenty would be happening on-screen simultaneously, minimal and compact UI design was a must...
Alexander Croom
Apr 2, 2021
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Making the Project PULSE Style Guide
Once we decided on the overall theme and design of this game, those in and out of the art team took a day to gather up images and create...
Nathan "ZeWei" Malota
Apr 1, 2021
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