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The JellyBlog


Creating NPC Clothing
When creating NPCs, we sought to create a system that brought life to the city in a background sort of manner. To make sure these...

Jamie Zerillo
May 22, 2021


Designing 4-Player Couch Co-op
Early on in the project we knew we wouldn't be able to work with network multiplayer within the timespan of the project. We also knew...

Alexander Croom
May 15, 2021


Enemy Animation Creation
Today’s topic was quite a challenge for me, as I haven’t done animation for Unreal before working on Project Pulse. Thankfully, these...

Christina Spicer
Apr 24, 2021


Making Melody: Sword
Weapons play a key role in any game that revolves around fighting in some way. They are an essential component to connecting players to...

Collin Drilling
Apr 17, 2021


Making Melody: Character
Melody was the first character I started making, and she went through a lot of style experiments. I wanted our characters to have...

Savannah Shuff
Apr 13, 2021


Designing the Characters of Project PULSE
Our primary goal was to cover each of the main high school stereotypes (jock, cheerleader/preppy, goth, nerd) in our 4 main characters...

Savannah Shuff
Apr 3, 2021


Interface Design Ideation
Because we knew pretty early that plenty would be happening on-screen simultaneously, minimal and compact UI design was a must...

Alexander Croom
Apr 2, 2021


Making the Project PULSE Style Guide
Once we decided on the overall theme and design of this game, those in and out of the art team took a day to gather up images and create...

Nathan "ZeWei" Malota
Apr 1, 2021
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