Naomi MastersonMay 19, 2021Smaller Environment InteractionsFor the first part of development, our game was 50% combat, 50% walking sim. If you weren’t fighting, you were looking for something...
Alexander CroomMay 17, 2021Wayfinding in Procedural EnvironmentsLast time, when we talked about improvements in a procedural environment, I briefly mentioned the topics of wayfinding and mini-maps....