Smaller Environment Interactions
For the first part of development, our game was 50% combat, 50% walking sim. If you weren’t fighting, you were looking for something...
Smaller Environment Interactions
Wayfinding in Procedural Environments
Designing 4-Player Couch Co-op
Creating the Charge Attacks
Bug Fixing and Persistence as an Indie Developer
The Making of Procedural Buildings
Making the Music of Project PULSE
Designing the Characters of Project PULSE
Interface Design Ideation
Creating a Procedural City - The Roads Pt. 1
Designing the Basics of the Beat
Conceptualizing the Rhythm Attack System