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The JellyBlog
![Creating NPC Clothing](https://static.wixstatic.com/media/994fff_0e6886d3f1fb4c3f9ab315edec5c757e~mv2.png/v1/fill/w_940,h_411,fp_0.50_0.50,q_95,enc_auto/994fff_0e6886d3f1fb4c3f9ab315edec5c757e~mv2.webp)
Jamie Zerillo
May 22, 2021
Creating NPC Clothing
When creating NPCs, we sought to create a system that brought life to the city in a background sort of manner. To make sure these...
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![Wayfinding in Procedural Environments](https://static.wixstatic.com/media/994fff_dd8cf4bfa1a74bf68e4b5dcda879bbb5~mv2.jpg/v1/fill/w_520,h_411,fp_0.50_0.50,q_90,enc_auto/994fff_dd8cf4bfa1a74bf68e4b5dcda879bbb5~mv2.webp)
Alexander Croom
May 17, 2021
Wayfinding in Procedural Environments
Last time, when we talked about improvements in a procedural environment, I briefly mentioned the topics of wayfinding and mini-maps....
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![Creating a Procedural City - The Filler](https://static.wixstatic.com/media/994fff_ea54cc2f477a4dc898b8ea656b0c8468~mv2.jpg/v1/fill/w_940,h_411,fp_0.50_0.50,q_90,enc_auto/994fff_ea54cc2f477a4dc898b8ea656b0c8468~mv2.webp)
Alexander Croom
Apr 18, 2021
Creating a Procedural City - The Filler
When creating our procedurally generated city, we've split things up into a number of categories and sub-categories. Two of these main...
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![Creating a Procedural City - The Roads Pt. 2](https://static.wixstatic.com/media/994fff_424967e5892d4be0bcd7e16f0264beb0~mv2.jpg/v1/fill/w_940,h_411,fp_0.50_0.50,q_90,enc_auto/994fff_424967e5892d4be0bcd7e16f0264beb0~mv2.webp)
Alexander Croom
Apr 11, 2021
Creating a Procedural City - The Roads Pt. 2
The original concept was to create a system that was relatively random, having roads that darted left and right in a random zig-zag...
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![Making Procedural Textures](https://static.wixstatic.com/media/994fff_a2758b5860734562b889e1eb1d9c5e89~mv2.png/v1/fill/w_673,h_411,fp_0.50_0.50,q_95,enc_auto/994fff_a2758b5860734562b889e1eb1d9c5e89~mv2.webp)
Jamie Zerillo
Apr 7, 2021
Making Procedural Textures
As with our level design, we wanted to allow for flexibility and modularity in our material work. As opposed to painting...
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![The Making of Procedural Buildings](https://static.wixstatic.com/media/994fff_0d1a00f7a9a0444bb0563e1e686def90~mv2.png/v1/fill/w_532,h_411,fp_0.50_0.50,q_95,enc_auto/994fff_0d1a00f7a9a0444bb0563e1e686def90~mv2.webp)
Christina Spicer
Apr 6, 2021
The Making of Procedural Buildings
Since Project Pulse’s environment is procedurally generated, we had to set-dress the city block by block. Our focus here was to make our...
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![Creating a Procedural City - The Roads Pt. 1](https://static.wixstatic.com/media/994fff_1638a417ecb149b49267862e22b7beab~mv2.jpg/v1/fill/w_481,h_254,fp_0.50_0.50,q_90,enc_auto/994fff_1638a417ecb149b49267862e22b7beab~mv2.webp)
Alexander Croom
Apr 2, 2021
Creating a Procedural City - The Roads Pt. 1
As we were concepting the idea of Project Pulse, we were actively toying around with the idea that we could use procedurally generated...
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