Jamie ZerilloMay 22, 2021Creating NPC ClothingWhen creating NPCs, we sought to create a system that brought life to the city in a background sort of manner. To make sure these...
Alexander CroomMay 17, 2021Wayfinding in Procedural EnvironmentsLast time, when we talked about improvements in a procedural environment, I briefly mentioned the topics of wayfinding and mini-maps....
Alexander CroomApr 18, 2021Creating a Procedural City - The FillerWhen creating our procedurally generated city, we've split things up into a number of categories and sub-categories. Two of these main...
Alexander CroomApr 11, 2021Creating a Procedural City - The Roads Pt. 2The original concept was to create a system that was relatively random, having roads that darted left and right in a random zig-zag...
Jamie ZerilloApr 7, 2021Making Procedural TexturesAs with our level design, we wanted to allow for flexibility and modularity in our material work. As opposed to painting...
Christina SpicerApr 6, 2021The Making of Procedural BuildingsSince Project Pulse’s environment is procedurally generated, we had to set-dress the city block by block. Our focus here was to make our...
Alexander CroomApr 2, 2021Creating a Procedural City - The Roads Pt. 1As we were concepting the idea of Project Pulse, we were actively toying around with the idea that we could use procedurally generated...