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The JellyBlog
Jamie Zerillo
May 22, 2021
Creating NPC Clothing
When creating NPCs, we sought to create a system that brought life to the city in a background sort of manner. To make sure these...
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Christina Spicer
May 20, 2021
Lighting Design
The lighting was very important to bring our art style together. We had a couple of narrative and environment elements we knew we had to...
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Alexander Croom
Apr 18, 2021
Creating a Procedural City - The Filler
When creating our procedurally generated city, we've split things up into a number of categories and sub-categories. Two of these main...
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Alexander Croom
Apr 11, 2021
Creating a Procedural City - The Roads Pt. 2
The original concept was to create a system that was relatively random, having roads that darted left and right in a random zig-zag...
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Jamie Zerillo
Apr 7, 2021
Making Procedural Textures
As with our level design, we wanted to allow for flexibility and modularity in our material work. As opposed to painting...
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Christina Spicer
Apr 6, 2021
The Making of Procedural Buildings
Since Project Pulse’s environment is procedurally generated, we had to set-dress the city block by block. Our focus here was to make our...
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Alexander Croom
Apr 2, 2021
Creating a Procedural City - The Roads Pt. 1
As we were concepting the idea of Project Pulse, we were actively toying around with the idea that we could use procedurally generated...
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