top of page
Profile
Join date: Mar 29, 2021
Posts (3)
May 20, 2021 ∙ 1 min
Smaller Environment Interactions
For the first part of development, our game was 50% combat, 50% walking sim. If you weren’t fighting, you were looking for something...
2
0
1
May 20, 2021 ∙ 1 min
Making the Phone Menu
For the pause menu we wanted a clean, unobtrusive overlay. We also wanted to continue the art style of our game into the UI. This means...
2
0
1
May 20, 2021 ∙ 1 min
Creating the Expositional Intro: Part 1
Despite the obscurity, we do in fact have an explanation for why there are slime-controlled enemies scattered around the city. However...
3
0
1
Naomi Masterson
Writer
Art Director, Environment / Prop Artist
More actions
bottom of page