Alexander CroomApr 11, 2021Creating a Procedural City - The Roads Pt. 2The original concept was to create a system that was relatively random, having roads that darted left and right in a random zig-zag...
Jamie ZerilloApr 7, 2021Making Procedural TexturesAs with our level design, we wanted to allow for flexibility and modularity in our material work. As opposed to painting...
Christina SpicerApr 6, 2021The Making of Procedural BuildingsSince Project Pulse’s environment is procedurally generated, we had to set-dress the city block by block. Our focus here was to make our...
Nathan "ZeWei" MalotaApr 5, 2021Making the Music of Project PULSEMusic is an incredibly important aspect of any game, but for a game with music as a foundation for our mechanics, we have to carefully...