-May 19, 2021Making Melody's SlashVSFX are the key to making any magic power or sci fi blaster look and feel like it’s actually doing something. Melody was walking around...
-May 15, 2021Designing 4-Player Couch Co-opEarly on in the project we knew we wouldn't be able to work with network multiplayer within the timespan of the project. We also knew...
-May 3, 2021Creating the Charge AttacksAs our team moved into the final quarter of our development cycle, we knew from all the feedback we had received thus far that we needed...
-Apr 17, 2021Making Melody: SwordWeapons play a key role in any game that revolves around fighting in some way. They are an essential component to connecting players to...
-Mar 31, 2021Designing the Basics of the BeatWhen designing Project Pulse, we knew already that we were creating a rhythm game, and the rhythm was going to need to feel right...
-Mar 28, 2021Conceptualizing the Rhythm Attack SystemWhen we were first conceptualizing our newest project, we knew we wanted to break through genres in some way. A lot of iterations and...