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The JellyBlog


Making Melody's Slash
VSFX are the key to making any magic power or sci fi blaster look and feel like it’s actually doing something. Melody was walking around...

Claire Rodriguez
May 19, 2021
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Designing 4-Player Couch Co-op
Early on in the project we knew we wouldn't be able to work with network multiplayer within the timespan of the project. We also knew...

Alexander Croom
May 15, 2021
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Creating the Charge Attacks
As our team moved into the final quarter of our development cycle, we knew from all the feedback we had received thus far that we needed...

Alexander Croom
May 3, 2021
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Making Melody: Sword
Weapons play a key role in any game that revolves around fighting in some way. They are an essential component to connecting players to...

Collin Drilling
Apr 17, 2021
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Designing the Basics of the Beat
When designing Project Pulse, we knew already that we were creating a rhythm game, and the rhythm was going to need to feel right...

Alexander Croom
Mar 31, 2021
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Conceptualizing the Rhythm Attack System
When we were first conceptualizing our newest project, we knew we wanted to break through genres in some way. A lot of iterations and...

Nathan "ZeWei" Malota
Mar 28, 2021
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