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The JellyBlog


Making the Occlusion Mask
When it comes to a fixed camera, one of the biggest issues that comes up is objects blocking your screen when you walk behind something...

Claire Rodriguez
May 19, 2021


Improving Procedural Environments - Pt. 1
As a procedural systems designer, you start to realize that different things you have created can very quickly take on lives of their...

Alexander Croom
May 15, 2021


Bug Fixing and Persistence as an Indie Developer
When you work as an indie dev, your resources are limited, your funding is small or non-existent, and you try your best to make things...

Alexander Croom
May 2, 2021


Creating a Procedural City - The Filler
When creating our procedurally generated city, we've split things up into a number of categories and sub-categories. Two of these main...

Alexander Croom
Apr 18, 2021


Designing the Basics of the Beat
When designing Project Pulse, we knew already that we were creating a rhythm game, and the rhythm was going to need to feel right...

Alexander Croom
Mar 31, 2021
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