Claire RodriguezMay 19, 2021Making the Occlusion MaskWhen it comes to a fixed camera, one of the biggest issues that comes up is objects blocking your screen when you walk behind something...
Alexander CroomMay 15, 2021Improving Procedural Environments - Pt. 1As a procedural systems designer, you start to realize that different things you have created can very quickly take on lives of their...
Alexander CroomMay 2, 2021Bug Fixing and Persistence as an Indie DeveloperWhen you work as an indie dev, your resources are limited, your funding is small or non-existent, and you try your best to make things...
Alexander CroomApr 18, 2021Creating a Procedural City - The FillerWhen creating our procedurally generated city, we've split things up into a number of categories and sub-categories. Two of these main...
Alexander CroomMar 31, 2021Designing the Basics of the BeatWhen designing Project Pulse, we knew already that we were creating a rhythm game, and the rhythm was going to need to feel right...