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The JellyBlog
![Making the Phone Menu](https://static.wixstatic.com/media/994fff_61662e3c522748dd8a6d20357cdaf97c~mv2.png/v1/fill/w_940,h_411,fp_0.50_0.50,q_95,enc_auto/994fff_61662e3c522748dd8a6d20357cdaf97c~mv2.webp)
Naomi Masterson
May 19, 2021
Making the Phone Menu
For the pause menu we wanted a clean, unobtrusive overlay. We also wanted to continue the art style of our game into the UI. This means...
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![](https://static.wixstatic.com/media/994fff_1638a417ecb149b49267862e22b7beab~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/994fff_1638a417ecb149b49267862e22b7beab~mv2.webp)
![Creating a Procedural City - The Roads Pt. 1](https://static.wixstatic.com/media/994fff_1638a417ecb149b49267862e22b7beab~mv2.jpg/v1/fill/w_481,h_254,fp_0.50_0.50,q_90,enc_auto/994fff_1638a417ecb149b49267862e22b7beab~mv2.webp)
Alexander Croom
Apr 2, 2021
Creating a Procedural City - The Roads Pt. 1
As we were concepting the idea of Project Pulse, we were actively toying around with the idea that we could use procedurally generated...
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![Making the Project PULSE Style Guide](https://static.wixstatic.com/media/994fff_95143d7dd93945eb87ebf81373b3284c~mv2.png/v1/fill/w_940,h_411,fp_0.50_0.50,q_95,enc_auto/994fff_95143d7dd93945eb87ebf81373b3284c~mv2.webp)
Nathan "ZeWei" Malota
Apr 1, 2021
Making the Project PULSE Style Guide
Once we decided on the overall theme and design of this game, those in and out of the art team took a day to gather up images and create...
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