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The JellyBlog


Making the Phone Menu
For the pause menu we wanted a clean, unobtrusive overlay. We also wanted to continue the art style of our game into the UI. This means...

Naomi Masterson
May 19, 2021
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Making Melody's Slash
VSFX are the key to making any magic power or sci fi blaster look and feel like it’s actually doing something. Melody was walking around...

Claire Rodriguez
May 19, 2021
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Making Procedural Textures
As with our level design, we wanted to allow for flexibility and modularity in our material work. As opposed to painting...

Jamie Zerillo
Apr 7, 2021
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Making the Project PULSE Style Guide
Once we decided on the overall theme and design of this game, those in and out of the art team took a day to gather up images and create...

Nathan "ZeWei" Malota
Apr 1, 2021
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