Naomi MastersonMay 19, 2021Making the Phone MenuFor the pause menu we wanted a clean, unobtrusive overlay. We also wanted to continue the art style of our game into the UI. This means...
Claire RodriguezMay 19, 2021Making Melody's SlashVSFX are the key to making any magic power or sci fi blaster look and feel like it’s actually doing something. Melody was walking around...
Jamie ZerilloApr 7, 2021Making Procedural TexturesAs with our level design, we wanted to allow for flexibility and modularity in our material work. As opposed to painting...
Nathan "ZeWei" MalotaApr 1, 2021Making the Project PULSE Style GuideOnce we decided on the overall theme and design of this game, those in and out of the art team took a day to gather up images and create...